Sticky Information
If you have any suggestions, problems or you just feel like writing something , send an email to percl@ultionis.net.
If you have any suggestions, problems or you just feel like writing something , send an email to percl@ultionis.net.
Ultionis is moving to Aion along with some Fate and GoA members. We will play on the NA servers. We are still undecided on server and race.
If you need access to our vent – sign up on this site and we will make you clanmember so you can access clan information.
Ultionis: Dorundain you are the founder and leader of the Oromëa. We are about a week or so now into release now, how do you feel about the game so far?
Dorundain: At some point, a long time ago, one of the devs made a comment that the devs were gamers first, and were building the kind of game that they wanted to play. As a result, they’ve built the game I’ve always wanted – a huge, seamless world, with near-limitless player freedom, the ability to build and siege cities, skill-based character progression, FPS-style combat, and so forth. It’s a mouth-watering laundry list of features for anyone who’s frustrated with the standard MMO fare, and Darkfall delivers on all of those promises. We were disappointed with some of the design decisions – the guard towers in the wilderness, the floating indicators over clanmates’ and partymates’ heads, and a few other things – but those don’t take away from the Aventurine’s massive achievement, turning a PvPer’s dream into reality.
However, being gamers first, as opposed to, say, businesspeople, they vastly underestimated the demand for their product, and were woefully unprepared at launch, despite the delays. I think the market will be a lot more forgiving of an independent, niche game like Darkfall that is so meaningfully different from anything else available, but I feel Aventurine wasted a huge opportunity. A smooth launch, with capacity for every paying customer, would have silenced a lot of the naysayers. As it is, the brilliance of the game itself is somewhat dimmed by the frustrating (if comical) fact that customers have to struggle so much just to buy it.
U: Oromëa was formed in 2003 specifically for Darkfall. I always recruited ingame, people I have played the game with for a while. How have you been recruiting when the game was not out yet?
D: Well, first of all, we focused on recruiting people that we could get along with. In-game skill, to a large extent, can be trained (my wife went from playing nothing but Sims 2 to getting regular top scores in Battlefield 2 in the space of about 6 months) but it’s nearly impossible to “train” someone to fit in, socially. This meant that our application process was generally pretty long, often over a month. It also meant that we rejected a lot of applications (60% or so, last time I added it all up). However, largely as a result of this, we’ve developed some really close friendships within the clan, and many of us have met in real life, even traveling to other continents to do so. It’s a cliche, I know, but we’re not just a gaming clan, we’re a community of friends.
Having said all of that, we didn’t spend the last 5 and a half years sitting around on a forum. We’ve played a number of games together while we waited for Darkfall, including Ultima Online, Star Wars Galaxies, Savage, and most recently Battlefield 2.
U: What was your strategy, if any, going into release? Did everything go as planned?
D: Hah. Our strategy was to get everyone in-game as quickly as possible, rush to our favorite hunting spot, and get our cash fast. None of it went according to plan. Some of us couldn’t get pre-orders. Many of us (myself included) couldn’t get past the patch server. By the time we were all in-game, the synch issues were so bad that the fastest way we could make money was fishing for lobster and mining for gemstones, because we couldn’t see any of the mobs.
This was obviously a setback, but I was impressed at how my guys rallied together, and despite starting essentially from scratch, within a couple of hours of the servers normalizing, we had the city spot we wanted, and even had the extra cash to help out some friends.
U: If the information on Darkfall forums are correct you are 68 active members. What type of clan are you aiming for and why?
D: We’re a little bigger than that on paper, but that’s an accurate reflection of our active membership. We haven’t really been aiming for a particular size; I personally believe that any organization of any size benefits from adding quality people, so our focus is more on ensuring that the folks we let in are the folks we want, rather than on whether they fit into a desired headcount.
U: Reading your recruitment post I get the feeling your are a roleplayerish clan. If there is any truth to that, how is that working out for you?
D: If truth be told, few of our members roleplay, in the conventional sense. The only requirement we make of our members is that they keep real-life talk out of the Public channel. But honestly, 99% of our communication is in ventrilo, and nobody wants to roleplay on ventrilo.
We’d be more accurately described as a loreplay clan – we call ourselves the “Mirdain Defenders of Mirendil,” and we do genuinely try to play by that code, and according to the Mirdain lore. We attack racial enemies, we attack people that we adjudge to be disturbers of the peace, we try to defend innocent Mirdain citizens, and we reserve the right to be a little arrogant and self-righteous in determining who falls into which category. 
U: You are not an all race clan. What advantages and disadvantages in terms of clan warfare do you think that that will bring you?
D: This is rather a sore point with us. The game mechanics don’t really reward people for being a single-race clan (or even a single-faction clan). The floating indicators obviate any advantage we gained by all looking similar. Any advantage we gain by starting in the same area is negligible, when you amortize the lost hour or so of travel over the life of a clan. City guard towers (the bastion of hope for a lot of folks who want to see a disadvantage for all-race clans) only have 3 settings: attack anyone except allies, attack only enemies, attack no-one. None of these will make life any harder for an all-race clan.
U: In your opinion, what does Aventurine need to change with Darkfall in order to make it a successful game?
D: I’m certainly no expert on the MMO genre, but I’ll offer them what armchair market analysis I can.
They need to keep in mind that Darkfall is not a mainstream game, and accept that it almost certainly never will be. Aventurine is like a boutique store – it will be successful in the long run based on its product selection and customer service.
The customer service in the first week since launch has been abysmal. I’m sure things will improve, but I really believe Aventurine needs to make this a priority. Server outages without warning or explanation are not reassuring. Communication has never been Aventurine’s strong suit (whether by choice or circumstance) but letting paying customers know in advance (even 1 minute!) when servers are going down isn’t some unrealistic, pie-in-the-sky dream; it’s a basic standard of professionalism. Similarly, the fiasco that is account management and ordering needs to be sorted out. I tell my friends about Darkfall, and then they ask me where they can buy it. What am I supposed to tell them? It’s embarrassing.
However, Darkfall – the game – is a fantastic product. With some polish and with the addition of some of the features that were dropped, it will be even better. This is something I’ve explained numerous times to skeptical friends and clanmates, who weren’t able to participate in beta, or who were only able to play for a day or two: Darkfall is, at its core, exactly what we’ve been looking for: an MMO with free-for-all PvP, full loot, city-building and sieges, and an incredible, hand-build world to go out and explore.
If Aventurine can just sort out the business end – like allowing people to buy the freaking game – I really believe Darkfall will sell itself.
Ultionis: You are the leader of the clan Scary Bad Guys (SBG). From own experiance (Vanguard) and from what I can tell on the Darkfall forums and your own site you consider yourself a PK/Griefer clan. My personal view on griefers are that they are very egoistic players, would you agree? How is it to lead such a clan?
Darwoth: When most people think of the term griefer they instantly conjure up an image of an angry ritalin raging teenager killing lowbies all day while saying shit like “rofl pwned! u suck! i kicked ur ass dude!”, unfortunately the intelligence level of humanity as a whole has waned over the past decade and this stereotype is generally correct. however we are a completely different type of “griefer” guild not to be confused with the former, for starters the overwhelming majority of our members are in their late 20s and are fulltime professionals with kids, wives and a full load of real world responsibilties, gaming is simply our hobby not our life and as such we play the games in the way that we do because we find it to be far more fun to have an entire server of enemies and be on the recieving end of countless hate tells, attempts to hunt us down and whiney message board posts.
As for being egotistical i can’t speak for other groups but i would agree that our members all have healthy egos when it comes to gaming as anybody that is above average at their given activity would, if you are good at something it is only natural to have some sort of pride in what you do whether it be gaming or anything else. with that said however i would not say that our folks have hyper inflated egos at all, everybody is very down to earth and if we lose we do not sit around and develop some kind of complex over it. in my own experience the most unjustifiably egotistical players belong to the various self proclaimed “uber guilds” that sport 100s of members and do pve shit all day. usually these types are nowhere to be found at the games launch, finally they come out into the field after a 6 month stint spent maxing every stat and getting all of the absolute best shit imaginable promptly get rolled and then call you a nonfactor or insult your gear, go figure lol. these are the types of players/guilds we take great joy in fucking with.
The most difficult thing about keeping a guild like ours together is finding QUALITY members that play the way we do to offset the natural atrophy a guild suffers when folks go inactive and have to succumb to real world obligations, lots of people like watching or hearing about the stuff we do from the sidelines but very few players have the fortitude to play the game on hardmode and jump in with both feet. i could very easily mass recruit several dozen droolcups in the span of a month and run around like a cloud of locusts however that is not enjoyable for me or the other guys in our guild, we would quickly end up spending more time killing our own guildmates than other people.
U: In my eyes, for a griefer/pk clan, you have alot of rules (www.scarybadguys.com). Is that really necessary for a clan such as SBG?
D: I don’t think we have very many rules at all as most of them are just common sense rather than “rules”, the reason they are listed in our charter is because common sense is not very common anymore particularly among the younger generation of gamers. however as to necessity each one is absolutely necessary, with no structure or vision in place to keep the guild on the right track it quickly devolves into a clusterfuck which is why most guilds that start out as pk guilds eventually end up as a mass recruiting guild with no personality that sets them apart from the other 200 guilds just like theirs and from there they inevitably fall apart. our charter serves to help weed out the legions of retards that i do not want to waste my time sifting through, it also offers a quick overview of our guild at a glance for those players that are interested in joining our ranks.
U: “The fun already did begin, thanks!” – The words to someone you killed that claimed to be the alliance leader for Generals of War. Could I assume that you wount care to make any friends come retail the 25th?
D: That guy was one of those unjustifiably egotistical folks we were talking about before =P
as for friends and alliances, with the exception of some under the table friends in other guilds that would trade us favors in return for harassing an annoying guildmate or someone else that they didn’t like we have never had any alliances with other groups in previous games and will almost assuredly have none here either. that said however with the asset destruction/conquest mode of play in darkfall i can certainly forsee situations where we might temporarily assist some of the smaller pvp/pk guilds whom are in danger of losing their city or whatever to the large zerg guilds simply because we do not like zerg guilds nor the fad of recent years where everybody lumps into these faceless entities. games were a lot more fun in the old days when a big guild was considered to be one having 30 people and the playerbase as a whole had pride/loyalty for their guild no matter how small it was or how inconvenient it was to be in it, instead nowadays we have a mentality which promotes jumping ship to whichever group is the largest and offering the most benefits, i laugh my cock off everytime i see some guild promoting itself as a “multi gaming clan, 800 members and growing!” or some such and have a hard time fathoming just how bad someone has to be to want to blend in with that many other players, it has been my experience that quality players tend to gravitate towards small/medium sized groups so that they can stand out whereas shitty players try to find the biggest group they can so that their subpar ability is bolstered to at least mediocrity.
U: What do you see as the advantages and disadvantages in Darkfall to have a small clan?
D: aside from the overall more enjoyable experience of playing with a small group of friends as opposed to being cannonfodder in one of the lethargic juggernauts there are no real advantages to being in a small guild in darkfall. the vast majority of small guilds in darkfall will either fail, be absorbed by large guilds or enter into a large alliance of other smaller guilds and hence turn into a large guild themselves because the game mechanics are set up largely in favor of big guilds. what separates us from these other guilds is that most of our members have been together for a long time and have been playing games from the “guerilla warfare” angle for the duration, similarily our goals and ideas of what “winning” means are completely different, where most guilds want to own a city or curbstomp everyone they see we do not care about owning cities, nor do we care about “dominating” everyone we come across in a fair fight. we are simply out to have a laugh at your expense, if a few of us kill/loot/screenshot your guild leader and he in turn rallies the troops and you chase us around for an hour wasting the time of ten people we are the ones that win not you, if we pick off one or two stragglers all the better. we have no city for you to retaliate against but we can always find your members at yours and as such there is nothing you can do to damage us so we are completely bulletproof in that regard. If anything, down the road once the game has settled a bit the few small guilds that are able to successfully find their niche and do well in it will command a lot more respect and infamy than the larger guilds.
with regards to combat advantages, traditionally in past games superior cross healing, focus firing and maneuverability is what has carried small guilds over the typically sluggish larger guilds, all of these staples are not present in darkfalls combat system as heals are not adequate enough to outheal the damage of even one player, likewise focus firing in darkfall will not be nearly as effective due to the fps mode of play, once you get past two players chasing a target the third and fourth players either end up doing more damage to their guildmates than to the target or having to take longer to make extremely well aimed shots while the targets guild wears them down and in that case they would be more effective on a different target. previously smaller guilds if they were coordinated enough had an advantage in the chaotic combat that darkfall has, however with the addition of markers identifying friendly players that advantage is now gone and the bigger guild that brings more bodies to the fight now has the advantage instead.
U: I watched a fraps you made in Darkfall beta where you alone take out 4-5 players. People on the Darkfall forums often claim to be harcore pvp’ers. Do you think the standard on pvp will be much higher in Darkfall than other popular mmo’s?
D: as a general rule i think that with the lack of efficient heals, movement buffs and the limited amount of defensive counters that it will be harder for one or two skilled players to overcome a larger group than it has been in previous games. however with the friendly fire aspect, proper use of terrain and later on true AE spells i think that if the proper conditions are met that in some circumstances a small group or solo player will completely annihilate a larger group of players that did not think ahead and were able to be caught in a bad position.
As for all the “hardcore” pvpers it has been my experience that the biggest whiners and easiest folks to make fools out of are frequently those very same people that spend time telling everyone how “hardcore” they are, with full item loot i think a lot of these folks that have not played a similar ruleset before are in for a rude awakening, particularly the fps, wow, warhammer and aoc players that are used to a death equalling respawning 10 feet away 30 seconds later.
U: I have seen you argue in different threads on the Darkfall forums on subjects regarding pvp ruleset, guardtowers and cost to declare clan wars etc. Had it been up to you, would you have factions, rouge system etc. in Darkfall?
D: i think that an alignment system can add a lot of flavor to a game and typically i like them, aside from helping to attract sheep for the wolves to snack on it also serves to separate the bad guys from the good guys and give the bad guys a bit of notoriety, in uo if you were a red when you came on the screen people started to scatter because they knew right away what the deal was. the problem however is that alignment systems are very easy to fuck up, in order for them to work well the rest of the game has to be tuned in to support the alignment system, a “bad guy” should not be overly bogged down with tedious bullshit. things like travel have to be sufficiently fast so that the “bad guy” does not have to walk for 3 hours to bank, find targets or go train, individual player housing should be in so the bad guys can have a base of operations and so on. it should be difficult to be the bad guy, but the difficulty should stem from being a constant target of other players and a series of minor inconveniences, not from things like it taking you 5 times as long to do anything and your primary threat is being bored to tears.
If it were up to me i would have an alignment system, but it would be done in a completely different manner and the game mechanics would support it better.
Guardtowers however are idiotic and should be scrapped completely in favor of npc guards that are no faster than a player with comparable damage and hitpoint pools, the biggest threat this game faces to its success in my opinion is due to guardtowers and tedious travel times. nobody wants to spend an hour and a half going to a player city where there may or may not be players to kill only to arrive and discover that everybody is safely hunkered down behind their walls with guardtowers making it impossible to get to them. in past games you could sneak into the town via stealth and the guards you had to deal with were actually guards who could be evaded or killed. i worry about darkfall ending up in a balkanized trench warfare state a few months after release with players safely hiding inside their cities behind the towers and everyone being bored because they can’t find a fight unless they are in a large group, if that ends up being the case and there is no incentive for a player to leave their city walls (right now a player can train, harvest resources, and craft all without leaving town) most of the small guilds/groups will quit and the game will solely be for big guild vs big guild sieges/conquest which will get stale quickly even for those big guilds.
U: What will SBG have to offer Darkfall? From a community perspective and server politics perspective, do griefer/pk clans add anything to the game?
D: Every server needs a few genuine bad guys that everyone loves to hate, we have always filled that role nicely and will continue to do so in darkfall. in the past our “episodes” and videos and the subsequent bouts of message board warrioring and trashtalk that they instigate have always been a favorite in the communities we have been a part of and im sure we will produce some new additions for darkfall. from a political standpoint we won’t really be much of a player as we are more along the lines of a nomadic bandit style of play, however with the new siege mechanics if guild A attacks guild B and for some reason we decide that we dislike guild A you can count on us being somewhere in the fold be it attacking one of their satellite cities or something else if for no other reason than just to be a pain in the ass.
The new poll is up and running, have fun watching and voting
Pov: Nepito
Nepito playing a archer, he sucks as you all can see. I love the song, period.
Pov: Dioptase
I always liked Dioptase frapsing, this is my favourite one by him.
Pov: BlizzardH2O
Nice fight, pretty old though, you can see Catira as Healer, Agantara owning people and Sorgsen sucking.
See you in a week ^^! Good luck voting!
Ultionis: You are the leader of the clan The Mercs, currently playing Darkfall
beta. Can you tell us some more about your clan and what games you have
played before as a clan?
Osium: TheMercs was formed in 1992 I believe it was by Assassin and Thyrm for
Redbaron on Sierra-Online. They quickly moved over to Shadows of Yserbius
and established themselves the force in what is the earliest graphical
online RPG I am aware of. From there TM moved to Darksun Online which was
contemporary with the original NWN and Meridian59. TheMercs were the top
guild in Darksun Online before they left the game. Eventually they attempted
to come back but the clan and all it’s members were either banned or
threatened with a banning. Even uttering the guild name was a bannable
offense. The official reasoning was that “TheMercs” even just the name
caused panick and created a detremental environment for players.We moved to
Ultima Online beta where we were one of three very high profile player
killing beta guilds, the others being Inner Circle and The Obsidian Circle.
From there we moved to Atlantic server at release where we were extremely
successful. The guild hit a rough patch with Everquest and a large number of
players who had helped make us such a monster success in Ultima Online
refused to play Everquest and ultimately quit the guild. While some members
continued to play EQ on Rallos Zek and were quite successful, I struck out
into Asherons Call beta. With no previous experience in the game within a
week I had established myself as the most recognizable and best known
personality in the beta, primarily due to my extremely quick leveling and
the fact I was one of the only players who had flipped their PvP switch.
During the AC beta I was able to gather around myself some of the best young
FPS gamers in the world who were experimenting with MMO’s for the first time
with Rupture and Zen. We moved to the PvP server at release and again were
extremely successful. Most players who played Asherons Call Darktide from
release onwards consider our era of dominance in that game as the golden age
of what was probably the most successful PvP server in MMO history.
Following Asherons Call, which in hindsight we left prematurely, there
really have not been any games that have really piqued our interest. We have
been around, in every major release since Asherons Call with the exception
of Shadowbane (we deemed the game to be an abortion early in beta), our
presence in these games has varied from light to heavy, but talking about a
PvP guilds accomplishments in WoW is assinine, it isn’t why we play or even
what we like to play and is largely irrelavent to the history of a
PvP/Pkilling guild. Suffice to say we’ve always been at or around the top in
any game we play on any server we play.
U: What feature in Darkfall do you like the most? Why is Darkfall a game
worth playing?
O: There are almost too many to list but given the length of my previous post I
will try to hit just the most important ones. First, it is an FPS style of
gameplay. Immediately this style favors us when one considers a majority of
the guild is made up of ex members of Evil Geniuses, one of the most
dominant early FPS clan around, EG was responsible for extremely famous FPS
gamers like Reptile, Immortal, Icewolf. Guys who went to the early PGL’s and
won. So obviously an FPS style of gameplay is a huge draw for us. Second,
the game offers freedom in terms of PvP, there are no constraints, no
artificial rule sets. Everything is organic. If it makes sense in real life,
it probably will work in Darkfall. Having the most guys at a fight (within
reason) does not always mean you automatically get to win by running /assist
trains and dumping critical mass DPS on people one by one. Being outnumbered
in combat gives you a form of camoflage.
U: Some of the things that were planned to make retail were cut, what
planned feature would you have liked to see in retail?
O: I would have liked to see Four Legged Running not postponed until after
retail. I think this is a mistake, but at the same time I can understand
with manpower issues someone like 4LR being postponed. However, it is a
MAJOR feature and drawing point for people choosing their race especially in
a one character per server system. To not know how it will work is not a
good situation to put paying customers in.
U: You were quite vocal when Aventurine recently added markers on party and
guild members and called it “almost a gamebreaker”. Why is this such a big
deal to you? Would it have been any different if they instead introduced
dyes or other methods of showing your clan affiliation?
O: I touched on this briefly in the second question. Essentially his limits the
freedom and real world tactics that can be used. This in essense becomes at
targetting aid. People say in that thread argued “you can turn it off” or
“it is only on your clan members” To that I can only shake my head. Any
floating indicator be it on friends or on foes offers an immediate
infallible system of recognition. Turning it off will only put players who
do at a disadvantage. Dyes or other organic methods of identification which
can be countered by in game craftiness are fine and I support 100%.
U: Before this interview, I watched two of the fraps made by The Mercs. Is
fraps just a way to advertice or do you feel it serves more purposes?
O: Both, it is a way for us to get PR, and it is a way for people to see what
is possible in this game. We are not going to bullshit about the game, it is
rough around the edges but there is no other game out there right now that
will be driven by the players rather than by “The Vision”. We are not on a
disney ride here, there will be alliances, betrayals, power blocs, alliances
made to balance power. There will be small groups, big groups, there will be
PvP as it is meant to be. I see Darkfall as a cry from old time gamers who
can sit down and enjoy playing a mindless game for 15 minutes, but don’t
want that to be all there is. As it stands right now, the consolization of
gaming is in full swing, the trend in gaming since the advent of 3d
accellerators has been, make it look pretty, simplify it and make it as
accessible as possible. There are obviously some exceptions but the majority
of titles are sold on this. WoW is a perfect example, and while it is
massively successful commercially and nobody can argue that, should argue
that or begrudge them for it, some people want more, they want complexity,
they want depth and they want these things above accessibility and per pixel
shading bump maping version 15. As long as there are people who want this,
then small developers like Adventurine can come in and be financially
successful by catering to us. I guess I got a little bit off topic but
whatever ;p
U: What plans do you have for the Mercs come retail? Are you staying on the
euroservers if/when NA release comes?
We plan to kick ass and take names, make lots of enemies and few if any
friends. We will be transferring our characters to the NA servers when it
releases here as the majority of the guild is NA based.
U: In previous interviews on this blog we have discussed clanleaders playing
support classes. Darkfall is not really build like that, but are you as a
clanleader focusing on spellweaving or do you have other plans for your
character?
O: I don’t think people should pidgeonhole themselves in this game. It is
counter productive. Everyone should be a threat in a three dimensional
manner. You should be skilled at melee combat archery and magic. Depending
on the skill cap you may want to specialize more or less in one area or
another, however the fact is, if you are not at least proficient in all
areas you are going to be handicapping your character. I also don’t think
this will lead to cookie cutter characters. Everyone might be able to use
all three forms of combat, but not everyone will be focused in exactly the
same areas and in exactly the same way.
The NDA has been lifted on Darkfall beta. Preorder is to come soon, so we will see a release on the 25th of february.
I will share some info on the game on this site. I will get to that tomorrow. In the meantime fire away with questions to darkfall@ultionis.net and I will try to answer them the best I can. Answers will be posted on this site.
Darkfall preorder is up for beta testers now only and will be up for another 15 minutes. Then the non-beta players can register for preorder.
Ultionis: You came to Devianne with your clan p00t from noobwars. How was that server like? Was it one dominating alliance or clan just like on many retail servers?
Sp0d: First of all it was BnB server, noobwars was the “pve” private server in Greece where all the carebears had spellhowlers and xp’ed happily together. BnB was total chaos: mostly sr’s, big fights, pk’s and A LOT of trashtalking. It was indeed a dominating alliance. My clan came to devianne and the other clan (imperium) went to lionna and got into LittlePigs after a while. We used to spent endless hours in DVC’s heart to work off our karma.
U: In one of the first fights between Ultionis and p00t one of your members told me that p00t would take over the server in the future. Did that ever happen? If so, when did you dominate devianne?
S: I think it was like that in mid c5 and after. That’s why I quitted 1 chronicle after. I hate lack of competition. I also believe from what I heard that p00t with kakaoGR on the wheel were also pretty strong especially when they merged with mirmidones. Dominating is also a point of view. I prefer having the strongest group than a zerg. I could never be a part of Myth, Dynasty, AO1 or Imperium . Pretending to get along with so many people in order to be competitive is out of the question for me.
U: What is it with support classes and clan leaders? To name a few, Morlek – Fate, Captkirk – Titans, Thisson – Bloodypirates, Sorgsen – Ultionis and you, Spod – p00t?
S: Its pretty obvious that the leaders love their clan more than anyone else. That’s why they choose to play a class that they think no one else will. or perhaps no one else will play it effectively.
U: Perclo wanted to ask, how come you lost all fights even after you got Chant of victory. I thought that was kind of a rude question, so you don’t have to answer that. Instead, what clan did you enjoy fighing against the most?
S: @Perclo When I got chant of victory you were a not-worth-to-mention bishop in valor :/
I enjoyed fighting against almost every clan except BloodyPirates. They used to run and bsoe way too much. If I had to choose in terms of skill-difficulty it would be Ultionis. In terms of fun it would be Mirmidones.
U: Five short ones:
Warcryer or Prophet? Prophet but it was almost impossible to find one that played it as an active main toon and enjoy it.
Fate or Ultionis? Ultionis
Ebaying or farming? Scamming!
BnB or Devianne? BnB
Perclo or Empowered? NoMp or Zexlion
U: P00t archers are all the same to me. Hawkeyes, hawkeyes, hawkeyes. Please enlighten me on p00t’s 9 man best grp and put it up against 9 man devianne allstar group of your choise.
S: 1. Spod (wc) 2. NoMp (bish) 3. Kufodinas (bish) 4. Victorieth (sws) 5. Dooctor (bd) 6. ShiningArrow (sr) 7. Add1ct1v3 (he) 8. xxDudexx (he) 9. TehPwnzor (he)
Vs
1. Spires (pp) 2. Zexlion (bish) 3. LuSy (ee) 4. Enorasis (sws) 5. Neojita (bd) 6. Yurec (destro) 7. Dez (aw) 8. SilentShade (pr) 9. Trannyboy (pr)
U: So what’s next for you and p00t in terms of gaming?
S: Most of the “p00t core” either plays DOtA, either nothing at all and very few still play L2. I ll give Darkfall a chance when it becomes stable. It sounds promising but so did AoC. Maybe I ll meet u there Capitano!
The new poll is up and running, have fun watching and voting
Pov: Soo
This is basically a nine vs nive againt a mage group, nothing special really but i like it, and i like Soo’s frapses in general cause they are clean and smoth
Pov: Nepito
Nepito playing his BD, this is one of the videos that made him quite famous i think. Nothing more to say it’s just great.
Pov: LightningStorm ( Sorgsen )
This is a really nice fraps, it’s Sorgsen playing LS, first fights are just ganks and not that good, but the last one against Fate ( i think they had more than 1 group there ) was fun as hell to play ( as a healer ) and i hope is fun as hell to watch too!
See you next week with a new update!
Ultionis: Talking about your character “Sorgsen”, do you wish you picked a different one at the start?
Sorgsen: Well, actually I did have another name at start. I started out on Seighart as a spellsinger named nomincus. Transfered to Devianne because ping sucked on Seighart. Rolled yet another spellsinger named nomincus. Changed to plainswalker named MalaInSe in prelude or c1. So Sorgsen is my third name and no, I don’t regret it.
U: Ultionis was a successful clan, what do you think was the main reason for this?
S: It is very hard to name just the one reason Ultionis got so successful. First of all, we would never ever have got so strong had not Morlek invited us to Dynasty. That is a fact. We had 19 members when he took us on, it was never a problem keeping us at 40 members after that. The only reason he did take us on tho is that I left Ultionis sometime in prelude/c1 to join up with Prophecy. Before that, noone in Ultionis really had any connections to the ‘big’ clans on the server. A third reason I think is that we had a very solid foundation. Out of the 19 members we joined Dynasty with, I think somewhere between 10-15 stayed almost until Ultionis disbanded. And in a game where clans like Oblivion could be somewhat competetive with 20 members, 10-15 solid members is a good foundation for a clan. Ohh, and I want to add dicipline. Not only when it came to pvp. About half our clan pve’d like maniacs. Going up at 9 on a saturday morning to exp at ToI 10th. Levels and equipment meant alot in Lineage and we took advantage of it (Altho we always claimed it was our ûber pvp skillz.) On top of all that we had, for some reason, an extraordinary high activity in clan. While Fate, GoA etc. had like 25/40 on sieges in the middle of the night for us euros, Ultionis had like 38/40.
U: What was the most challenging part of leading the clan?
S: Ultionis had kind of a different leadership than Gordon talked about in his interview. At any given time I think Ultionis was made up by 75% that knew their shit in all aspects of the game, pvp, pve, money making etc. We almost always had around 25% of the members that were not as good in those aspects, be that sometimes for good reasons like being new to the game. Given those circumstances I did, for good or bad, take alot of responsibility for alot of the members. While I studied tho, that was no problem for me, I could play 16 hours a day if I wanted, which is kind of scary now that you think back. Anyways… I think that taking time for alot of the not so selfgoing members and also get everyone to feel they were a big part of the clan was my most challenging part. There are many examples on me failing to do so tho for example with Finey and his danish friends.
U: Put together your best pvp team.
S: I was so fortunate in Lineage that I put together my best pvp team almost every day when I played. There are alot of players outside the alliances that I was in that I think are awesome solo pvp’ers and gankers and some of them are probably good in group pvp aswell, I just couldnt judge that since almost none of them frapsed while I was active. Altho I think I am an awesome Warcryer I wouldn’t really want myself in the team, if that is ok. I always like prophets so much more in group pvp because of their ability to res. So here goes. Spires – Nepito – Dioptase – perclo – Catira – Agantara – nancyboy – Silentshade – Jado. I feel that I want to explain some. I have never played with a better prophet then Spires, he’s like the most quiet guy and never bragging, but he does everything right – which is buffing/ressing when needed. Nepito is just a very good computer player, period. I like Dioptase cause he never did anything wrong really, you always had songs, I dont have higher expectations on a sws. Perclo, well apart from being an Italian stud, he is quite a decent healer after Ultionis equipped him in boss jewels and what not. Catira is just the same way as Spires, you have the heals and the buffs before you have time to ask for it. Agantara is just funny in pvp – and a decent player
. Nancyboy and Silentshade archers, nothing more to it. Jado is also just an archer, but abit smarter than nancyboy and Silentshade.
U: According to several disgruntled clan mates, you often misstarget and kill them rather than the enemy. Any truth on this?
S: This is true, on alot of occations this has happend, yes. But I blaim it all on the targeting bugg where you got the last target you had on target again when you start fighting. Apart from when I do it to Agantara, then its just for fun. Angry british english is funny. I recently killed him in another game…. while in group with him. It was fun.
U: Is it true that you often go berserk on vent while pvping, and what’s with your famous keyboard-smashing?
S: Well what the fuck! That’s one of the reasons I didn’t put Caveat up there on the best pvp group. He’s all to quiet. Sometimes I thought he was dead irl while we pvp’d. But it’s all good, I talk for the both of us and he tell me what we did wrong after. Seriously tho, in a game like Lineage you need one or two people to call targets. If you don’t you will lose, playing versus equal level/equipped players. I took that on me, since I know I wouldnt be able to shut up anyways. Infact I remember when this all started. It was in Forbidden Gateway. Me, Caveat and a few other Ultionis members fought Warcry. This was during the time Warcry was the shit and Ultionis wasnt the shit. Me and Caveat argued like mad on vent on how and if we should do it, even during the fight. We lost horribly. After that Leafellion ordered us to pick one of us to take command in fights. We chose me. Oh, and by the way, after that fight Morlek (my hero) and crew came and ran Warcry over. Going red and party recalling with Auri.
U: What game do you see yourself playing during 2009, and what’s the main feature in that game that attracts you?
S: I’ve tried out alot of mmo’s the last year or so. With Warhammer I realised I can’t stand faction games where you can’t kill those on your own side. Like…what’s the point, really? With AoC I learned – never trust a game that has ‘potential’. All big failures. I will play Darkfall or Mortal Online. If they suck, I will finally grow up. Grow a moustache, cut my hair and get a ‘real’ girlfriend.